Educational research: The art of problem solving. New York: Solomon R. This study is an evaluation of the Solomon R. Students randomly assigned to treatment and control groups participated in the Design-a-Chair activity in which they were given a bag of materials and 15 minutes to construct a chair of their own design. Researchers utilized pre- and post-tests given before the activity and at the end of the activity, questionnaires for students and teaching artists, interviews, and case studies to analyze whether the LTA program, as evidenced from the Design-a-Chair activity, resulted in enhanced problem-solving abilities.
Rate this Article
Case Studies | Dyslexia Help at the University of Michigan
A video game like Minecraft in schools might trouble some parents. As a Canada research chair in technologies and education , my hope is both parents and educators take the time to learn about how using Minecraft at school could be beneficial. Firstly, parents and teachers are right to ask questions about video gaming , particularly given sometimes conflicting messages about its impact. Some researchers caution about the possible impacts of child and youth exposure to violence or problems of gaming addiction or screen saturation , while others say fears may be exaggerated and it's a matter of balance. Parents' potential skepticism of Minecraft is understandable, given its immense appeal among youngsters.
How to Approach a Case Study in a Problem Solving Workshop
The following are some case studies of dyslexics with whom we have worked over the past years. In each story, we provide background information, the course of therapy that integrates the individual's strengths and interests, and the outcomes—all of which are positive. Grace has a diagnosis of dyslexia.